Blog posts

Designing magic: Make learning the magic more engaging

(This is part 1 of a 3 part series about designing magic for tabletop roleplaying games. Get part 2 here. I’ll link part 3 when it’s finished.) Unfortunately, Harry Potter remains the best cultural touchstone when discussing learning magic. This is unfortunate for several reasons, but the one I’m focusing on today is that the … Continue reading Designing magic: Make learning the magic more engaging

Using linguistic false friends in your games

In linguistics there are sometimes words in two different languages which sound like their meaning will be obvious, but actually they aren’t. Some false friends have very separate meanings. The English embarrassed and the Spanish embarazada (pregnant). They might cause some miscommunications, but most of the time it will be obvious that an error has … Continue reading Using linguistic false friends in your games

What does ‘balanced’ mean?

This causes many disagreements and misunderstandings. Here’s a list of some of the things that balance can mean in games. Lots of the examples are 5e, mostly because its a good lingua franca. I’ve written each explanation from the point of view of somebody who agrees with that concept of balance. Balance in Character Creation … Continue reading What does ‘balanced’ mean?

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