Stuff I’ve Made
Welcome to Camp Merlin on DriveThruRPG , on Itch.io
Game Theory
Character Progression in Games I
Character progression in Games II: Appreciable, Qualitative and Distinctive – the DAQ criteria
Character progression in Games III: The Flag System
Play Worlds not Rules: What is a world and how do I play it?
Worldbuilding/gamebuilding trope: The Warrior, The Brain, The Utility
Qualitative design and quantitative design are not a dichotomy + glog spell joesky tax
My first experience with Matrix Games
Magic
Designing magic: make learning the magic more engaging
Designing magic: make casting the magic more engaging
The three best spells in Harry Potter: an overly comprehensive thought-train
The OTHER three best spells in Harry Potter
GM tips and NPCs
Modify idioms, swears and curses to increase unfamiliarity
Space travel procedure + random space encounters
A mechanism for prophecies in roleplaying games
What D&D class would Robin Hood be?
Using linguistic false-friends in your games
A system-neutral recurring fae NPC/encounter Robin Goodfellow/Puck
Worldbuilding
A thought experiment about shortening the calendar to 4 seasons of 28 days each.
A (niche) solution to the awkwardness of character death while adventuring
STEAL FROM SCI-FI AND STICK IT IN YOUR FANTASY GAMES
Maps from my games: lessons I’ve learned
Too much/not enough player knowledge and pre-existing settings
Festivals in your roleplaying games – Remember, Remember the 5th of November
There is no light side of the Force
LOTR: Many Meetings and the Council of Elrond
Souls-like design
Some qualities of a souls-like ttrpg
Kid’s Games
House rules for chess with kids
More chess with kids – Chess with Mods
How to use Pokémon cards and tabletop slither.io
GLOG
Three Glog fighter classes: Slayer, Captain & Ranger