Index of posts

Game Theory

Character Progression in Games I

Character progression in Games II: Appreciable, Qualitative and Distinctive – the DAQ criteria

Character progression in Games III: The Flag System

How to use Pokémon cards and tabletop slither.io

Schoolyard Pokémon Battles

The three best spells in Harry Potter: an overly comprehensive thought-train

GM tips

Modify idioms, swears and curses to increase unfamiliarity

Space travel procedure + random space encounters

Worldbuilding

A thought experiment about shortening the calendar to 4 seasons of 28 days each.

STEAL FROM SCI-FI AND STICK IT IN YOUR FANTASY GAMES

Maps from my games: lessons I’ve learned

Eradicate external canon

Too much/not enough player knowledge and pre-existing settings

GLOG

Glog class: Dragon Wyrmling

Three Glog fighter classes: Slayer, Captain & Ranger

Glog class: Elf Wanderer

Legamon Project

Move system for Legamon

Legamon type chart

Move system for legamon part 2

Combat system for Legamon