Latest from the Blog
It’s been a year since I made my first post, which was about Character progression in games. The blog started out as a way to crystallise my vague roleplay game thoughts into coherent and communicable ideas. The majority of my posts are game design theory, tips or insight. I think the best three are Play … Continue reading Coppers and Boars First Blog-iversary
This causes many disagreements and misunderstandings. Here’s a list of some of the things that balance can mean in games. Lots of the examples are 5e, mostly because its a good lingua franca. I’ve written each explanation from the point of view of somebody who agrees with that concept of balance. Balance in Character Creation … Continue reading What does ‘balanced’ mean?
What does Robin Hood do and how does he do it? My understanding of Robin Hood comes mostly from three sources – listed in the order I first saw them. Disney’s Robin Hood (the furry one) Robin Hood: Prince of Thieves (the Kevin Costner one) Robin Hood (the British TV series one) Amalgamating these sources … Continue reading What D&D class would Robin Hood be?
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